Esports is another emerging industry that manages to make more than a billion dollars a year. “Steel wins battles. You’ll see. Customer Support. My awesomeness for accomplishing this feat aside, this contribution would amount to less than a single drop in a vast, endless ocean, for the video-game industry in 2006 was … This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. EA, another giant in the gaming industry, is also proud of its ladies. Industry Products and Services. , the gaming industry has experienced several evolutions and steady growth. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. The PlayStation 2 alone has sold over 157 million units worldwide. These statistics about the video games industry portray a real-world David vs. Goliath. Imagine this – you see a room with three people in it. So do the rest of the top 5 wealthiest gamers. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). occupied the mushroom kingdom, they turned its people into blocks. By the way, if you didn’t know – out of every dollar you spend on Steam, 30 cents go to Valve’s vault. is higher than any other in the entertainment sector. And the video game industry revenue surpasses every other entertainment industry. Only 9% of the respondents of this survey said their next project would include paid-item crates. will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. Market Research > Media and Entertainment > Video Game Market Trends > Video Game Industry 2021 - Japan Market Research & Statistics; Video Game Industry 2021 - Japan Market Research & Statistics. Save for later; Share. So do we. Yet, publishers who sell their games on Steam say that Valve’s storefront accounts for 75-100 percent of their sales revenue. EA’s game even correctly predicted how the Patriots will go on to score their last touchdown. Industry … Video game industry trends during the COVID-19 pandemic. This indicates a 9.3% year-on-year growth from the figures recorded in 2019 ($152.1 billion). The worldwide the game industry in 2007 was valued at $44.9 billion. Feel sorry for all those destroyed blocks? Today, that figure has risen beyond the $150 billion mark. “Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. I admittedly skimmed the article and did a couple finds, but I’m wondering if you drill into the data far enough to get demographics (both individual (gender/ethnicity) and geographic (location) for pc gamers only? Speaking of companies, we can’t ignore the financial aspect of the gaming industry. . This stat also helps us figure out the gamer’s profile. The video game sector is immensely large. Video Games in the UK industry statistics. But our Princess is in another castle! Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. Interestingly, this year’s survey shows that people over 65 (46% men and 63% women) … That’s impressive if you consider there’s the word “free” in it. Males purchase more games than females –. “No gods or kings. Video Games in the UK industry outlook (2019-2024) poll Average industry growth 2019-2024: x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. Now we’ll break it down by segments. Like, for real. That’s nearly two times the entire population of the US. 21+ Revealing Web Browser Market Share Statistics for 2020, 33 Astonishing Customer Experience Statistics for 2020, How Many Companies Use Cloud Computing in 2020? In 2017, the video gaming industry was worth just $18.4 billion. Sep 2020. This is a marked difference in what was predicted for the industry with 2016 statistics forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures. Access this data and more in Newzoo Pro Learn more Image Country Region Population Internet … Are you ready to pick up your sword/rifle/blaster/candy and join me on an adventure? This number keeps growing. Seven years after the game’s release – in. Software developers and computer programmers implement game designers' visions for their final products. In 2020, mobile will account for 48% of the global gaming market share, console gaming will take up 28%, with PC gaming claiming the least market share. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. In 2018 the average price used to be $8.29. Males purchase more games than females – 61% vs 39%. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. There are 2.7 billion gamers worldwide in 2020. And the winner is (drumroll) – Fortnite by Epic Games! Last year (2018) 9050 new games were released on Steam alone. It’s time to kick ass and chew bubblegum… and I’m all outta gum. The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. (smartphones and tablets) make 46% of the global market. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. Asia’s gamers were responsible for 62% of this enormous amount. In the past, gaming took just two forms, PC and console. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. I’m off to spray some bullets. Video Games Industry Statistics for Different Devices. A small increase, though definitely noteworthy, especially when taking into account the increased number of free-to-play games. Almost half say it helps their family spend more time together. We offer everything from high end PC custom builds and advice to the latest hardware and component reviews, as well as the latest breaking gaming news. Almost 38% worked on a mobile game for smartphones and tablets. “Stay awhile and listen.” – Deckard Cain, Diablo II. Social networking sites such as Facebook have been crucial in promoting video games over the internet. After that, the world moved on to. Strategy games come third with 7%. Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019, By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. Required fields are marked *. Let’s start by looking at some of the latest data. Now, after the pandemic, it has gained further traction. 45% of US gamers are women. Feel sorry for all those destroyed blocks? First of all, China has approximately 600 million gamers. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. Growing awareness in parents … Like Nintendo WII but way cooler. Have you seen the movie Gamer? A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. In this section, we will be looking at some of the most recent console gaming and PC, . ones were 24% and 25% respectively in 2018. report the following demographics for video game players in the US: Before mobile took over the gaming industry, games could only be found on, , both of which are still very much active. (Capcom Annual Report, page 44, 2017), The DLC market took 20% of the market share in 2011 and increased to 54% in 2017. The research indicates a 10% rise in revenue in 2018. Nothing is more badass than treating a woman with respect! The package market took 80% of the market share in 2011 and decreased to 46% in 2017. Of course, big studios aren’t the only ones that create games. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. There, your entire body is the game controller. PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. 15% of the companies have “2 to 5” employees. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. “Finish him!” – Mortal Kombat announcer, Mortal Kombat. Microtransactions for upgrades such as downloadable content are worth over $6 billion annually. I've been fascinated by technology my whole life. According to statistics about video games, five of the Sony’s series of PlayStation gaming consoles rank among the top ten consoles with the highest sales in history. 1.5 billion gamers are in the Asia-Pacific region. Despite PC gaming coming top for developers, Mobile gaming is the most popular platform for users with 48% of players now regularly engaging in mobile gaming, and console gaming outperforming PC gaming in terms of the global games market.Sources: NewZoo, GDC. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets – you’ll know what I mean. Reports go further to indicate that only about 5% of video games turn profitable. Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. The, KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. 16. The Dota 2 player ranks at #10 in the wealthiest gamers chart. 1. the Gamers’ Profile. Only man.” – Andrew Ryan, Bioshock. The company has three games in the top ten best-selling PC and console games: “Grass grows, birds fly, sun shines, and brother, I hurt people.” – The Scout, Team Fortress 2. We are more than happy for you to quote this data, just please mention Newzoo explicitly as the source. The same number applies for paid updates/DLCs. WePC is the essential site for serious PC gamers. (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. In 2017, there were 2.21 billion gamers worldwide, As at August 2020 there are an estimated 3.1 billion people consuming video games, representing around 40% of the population of the planet, In 2018, the consumer (package + digital) market picked up, increasing to $29.9 billion (up 22.5% from 2017), 80% of the total digital games revenue came from free-to-play games in 2018, Almost 50% of gamers have made at least one microtransaction in the past year. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. 47% of game developers sell their games on Steam. This may come as a surprise, considering the explosive growth of free-to-play games. Drinking alone’s as bad as shitting in company. Gaming Industry Statistics You can take a glimpse into some statistics to get a better understanding of the enormous involvement rate of video games by looking at the following facts: More than 2.8 billion players are expected to be involved in virtual worlds by the year 2021; Most women still prefer to spend their money elsewhere. When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%. It has a shotgun near its entry point. The indie game market share was only 0.72% in 2018. Measure consumers’ video game acquisition habits in all forms and across all platforms, and see how retail, digital, free gaming, and … The. Tom Clancy’s Ghost Recon’s release date was in 2001. In my free time (which is pretty scarce, thanks to both my sons,) I enjoy traveling and exploring new places. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. 48% of participants in vital employee development programs are female. These stats are unbelievable. Gaming isn’t a prerogative for younger people. Video games such as strategic, racing and pursuit, mission, mind games, social gaming, and team gaming are contributing significantly to market expansion. The pulse of the companies have “ 2 to 5 ” employees consoles chosen female. Adults in the past, gaming took just two forms, PC and console didn ’ t as! 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